Networking proposals

This is a branch for the proposals of the networking subsystem

A new networking framework

Networking framework

The goals of this proposal:
- Flexibility, more capabilities
- Simplicity, better Object-Oriented design

The following are the 3 basic types of entities within this framework:
- Network devices
- Network filters
- Applications.

The network devices are the device drivers of the Network interfaces or virtual network drivers (like the local loopback). We assume that a device driver like that takes a packet stored in a memory buffer and write it on the media (wire, air or anything else). Also it receives a packet from the media and writes it to a memory buffer. The device drivers that do some job of the networking system, such as checksum calculation or crypto work, may be treated also as Network filters (they will be discussed later).

At the opposite hand are the applications. This is any software that creates packets and injects them, or receives a packet from the networking subsystem. For example: a ping command, or dns server software, and also the java SocketImpl system.

Both Network device drivers and applications are the endpoints of this model. From them the packets are coming in and out of the networking subsystem of the OS. Between them we have the Filters.

The filters take packets from any component and forward them to other components. A subcategory of them, are the protocol stacks. The filters are the components that are used to transform the packets or do other things with these packets. For example a TCP/IP stack is a filter that parses the incoming byte arrays (RawPacket from the device driver) to TCP/IP packets, or encapsulates data into TCP/IP packets to be sent later over another protocol. There is more that the TCP/IP stack will do internally, but it’s a matter of the TCP/IP stack implementation and not of this framework proposal.

These filters have one or more PacketStreams. Most components may have two packet streams. Any packet stream implements two interfaces, the PacketListener and the PacketFeeder. Any PacketListener may be registered to a feeder to receive packets from him. This way we can have Chains of packet streams, some of them may split (?)*. Also a filter may be just a PacketFeeder or PacketListener. For example a component that captures packets directly to the filesystem, a counter for some specific packets, a traffic generator, etc (but they may not be treated as endpoints).

For performance reasons we can use a “listening under criteria” system. And only when these criteria are matched the feeder will send the packet to this listener. We can have an interface ListenerCriteria with a simple listener specific method that reads some bytes or anything else from the incoming packet and return true or false. This method will be called from the packet feeder, before he sends the packet to the listener. For example an IPListenerCriteria will check the ethertype bytes if the packet feeder is EthernetLayer. Or another ListenerCriteria implementer may check the class of a packet to see if it is instance of the ICMPPacket. Listening under criteria will be a way to filter packets that will be passed from stream to stream.

The PacketFeeder’s will have a registry, where they store the currently registered listeners to them. For this registry I suggest to use a List of bindings, where every binding of this list will have as key a PacketCriteria type instance and as value a list of the PacketListeners that are listening under these criteria.

For performance reasons, a packet feeder may have two or more different registries of listeners, one for the high priority listeners and one for the others or one registry for the protocol to protocol submission and one for the others (and if they exist).

To avoid deadlocks between components and performance degradation, when a feeder passes a packet to a listener, the listener may use incoming queue and have its own thread to handle the packet. Except if the packet handling that he would do is something very quick.

Another issue, is how all this relations between the components will be managed. A command or a set of commands will be useful. This is a part of Ifconfig mainly.

The result of all these will be a web of networking components, where everyone can communicate to everyone. Think the possibilities, I have found many already.

This is an abstract of what I am thinking. The details is better to be discussed here.

Pavlos Georgiadis

Packet representation

Packet representation

The goal of this proposal is mainly to speed up the packet handling and to provide the developers a simpler and more Object Oriented packet representation. It aims to remove the current SocketBuffer and replace it with Packets.

Currently the packets are represented with the SocketBuffer class. The SocketBuffer is something like a dynamic buffer (to be more accurate it is more like a list of dynamic buffers). When a program wants to send a network packet, it creates the protocol headers, and then the headers are inserted in this buffer list with the packet payload (if there is a payload). Finally the NIC driver copies all the bytes of the packet into another fixed array to be used from the driver.
When we send a packet we move all the packet data 2 times (from the headers to the SocketBuffer and from it to the final fixed array). When we receive a packet, the SocketBuffer acts like a fixed array, which provides us with some useful methods to read data from him.

What I suggest is to represent the packets as…Packets. All the protocol packets are the same thing. They have a header and a payload (some of them have a tail too). Every packet is able to know its size and how to handle its data (including the payload).

So let’s say we have the interface Packet.

What we need from the Packet implementers:
- Set and Get methods for the data of the packets (class specific and wont be in the Packet interface)
- A way to store the data in an object and to have a method that will return the entire packet as a byte[] (when we send the packet).
- Methods that will parse a byte array to create the Packet object (when we receive a packet).

Any packet is represented with a class that implements the Packet interface. For example IPv4Packet, ICMPPacket, TCPPacket etc. Every component of the networking can access the data of this packet with the appropriate set and get methods (If a program uses a packet knows it’s specific assessors).

To accomplish the second and the third we need the following methods for the interface Packet:

public void getData(byte[] b);
public void getData(byte[] b, int offset);
public void getSize();

The getData(byte[] b) writes the packet in the given byte array. If the length of this array is not enough we can throw an exception. The getData(byte[] b, int offset) writes a packet to the array b, starting from the offset position. The getSize method will return the length of this packet, including the length of its payload.

These methods will be called mainly from the network drivers. This is the point where the packet is converted from object to a memory buffer and vice versa.

When the Ethernet protocol sends a packet to the driver the driver will call the getSize() of the Ethernet packet to determine how big will be the array that will store the entire packet. The Ethernet packet getSize() method will return for example 14+payload.getSize(). Remember that the payload is also a packet, let’s say an IP packet that may return for example 20+payload.getSize(). As the driver has determine the length of the entire packet, it will create the memory buffer b and it will call the getData(byte[] b) to the Ethernet packet, which will write the first 14 bytes and also it will internally call payload.getData(b, 14). This way we move the data only once, from the objects to the final byte array.

A common class that implements the Packet interface is the RawPacket, which is a packet that maps a byte array, or a portion of this array as packet.

The Raw packet will be mainly used:
- To store the data payload of a packet (for example the data payload of a TCP packet)
- To map a received packet before it will be parsed from the networking components.

A practical example for the second:

When a packet is received from a NIC, the driver will create a RawPacket with the array that stores the currently received frame. Later this RawPacket will be send for example to the Ethernet protocol, which will parse the first 14 bytes to its attributes and create another (or modify the same) RawPacket that will map the same byte[] from the position 15 to the end. This RawPacket will be the payload of this Ethernet packet, that later will be send to the IPv4 stack for example and so on.

Pavlos Georgiadis