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The new command line syntax mechanism
In the classical Java world, a command line application is launched by calling the "main" entry point method on a nominated class, passing the user's command arguments as an array of Strings. The command is responsible for working out which arguments represent options, which represent parameters and so on. While there are (non-Sun) libraries to help with this task (like the Java version of GNU getOpts), they are rather primitive.
In JNode, we take a more sophisticated approach to the issue of command arguments. A native JNode command specifies its formal arguments and command line syntax. The task of matching actual command line arguments is performed by JNode library classes. This approach offers a number of advantages over the classical Java approach:
- The application programmer has less work to do.
- The user sees more uniform command syntax.
- Diagnostics for incorrect command arguments can be more uniform.
In addition, this approach allows us to do some things at the Shell level that are difficult with (for example) UNIX style shells.
- The JNode shell does intelligent command line completion based on a command's declared syntax and argument types. For example, if the syntax requires a device name at the cursor position when the user hits TAB, the JNode shell will complete against the device namespace.
- The JNode help command uses a command's declared syntax to produce accurate "usage" and parameter type descriptions. These can be augmented by descriptions embedded in the syntax, or in separate files.
- In the new version of the JNode syntax mechanisms, command syntaxes are specified in XML separate from the Java source code. Users can tailor the command syntax, like UNIX aliases only better. This can be used to support portable scripting; e.g. Unix-like command syntaxes could be used with a POSIX shell compatible interpreter to run Unix shell scripts.
As the above suggests, there are two versions of JNode command syntax and associated mechanisms; i.e parsing, completion, help and so on. In the first version (the "old" mechanisms) the application class declares a static Argument object for each formal parameter, and creates a static "Help.Info" data structure containing Syntax objects that reference the Arguments. The command line parser and completer traverse the data structures, binding values to the Arguments.
The problems with the "old" mechanisms include:
- Use of statics to hold the Argument and Help.Info objects makes JNode commands non-reentrant, leading to unpredictable results when a command is executed in two threads.
- The Syntax, Argument and associated classes were never properly documented, making them hard to maintain and hard to use.
- There were numerous bugs and implementation issues; e.g. Unix-style named options didn't work, completion didn't work properly with alternative syntaxes, and so on.
- Command syntaxes could not be tailored, as described above.
The second version (the "new" mechanisms) are a ground-up redesign and reimplementation:
- Argument objects are created by the command class constructor, and registered to form an ArgumentBundle. Thus, command syntax is not an impediment to making command classes re-entrant.
- Syntax objects are created from XML that is defined in the command's plugin descriptor, and that can be overridden from the JNode shell using the "syntax" command.
- The "new" Syntax classes are much richer than the "old" versions. Each Syntax class has a "prepare" method that emits a simple BNF-like grammar; i.e. the MuSyntax classes. This grammar is used by the MuParser which performs n-level backtracking, and supports "normal" and "completion" modes. (Completion mode parsing works by capturing completions at the appropriate point and then initialing backtracking to find other alternatives.)